#ifndef __MAPENVIRONMENT__
#define __MAPENVIRONMENT__

#include "Environment.h"
#include <string>
#include <vector>

class MapEnvironment : public Environment {
private:
	std::vector<std::vector<char> > gamemap;
	void loadMap(const std::string&);
public:
	MapEnvironment(const std::string&);
	virtual void think();
	virtual void draw();
};

#endif
